Pedestrian simulation for the cities of tomorrow
Visualize, evaluate & optimize how people will move through your space
Visualize decisions before costly real-life implementation
Walkable uses the power of the Unreal Engine to demonstrate how humans will experience an environment that was designed for them, by them.
Our virtual humans will adapt to the defined circumstances of your design, and help you see the opportunities for improvement in your plans before anything is built in the real world.
Eliminate guesswork. Let your work speak for itself.
Get insights,
Apply Changes,
Compare.
All can be done in digital twins, as Walkable will provide you with the flow speed of your crowds, potential conjunction spots, and heat maps.
Walkable’s insights, combined with your expertise, will set the grounds for a comprehensive pedestrian experience.
We believe in human-centric designs, and we believe in data-driven change.
Reliable predictions with the Walkable behavior system
By using advanced algorithms and incorporating the latest mobility research data, our virtual pedestrians can dynamically adapt their behavior and reactions to versatile scenarios.
Just like humans in the real world.
We’re looking for pilot projects
We have the capabilities to execute complex crowd simulations for a wide range of scenarios - and would love to assist you with your needs.
Use Cases
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Streets & Sidewalks
Evaluate & visualise pedestrian behavior and signal frequencies in public space -
Public Transit
Simulate pedestrian routes, change train frequency & check platform safety -
Airport Navigation
Calculate & visualize how fast people move to gates, and how density influences the experience
Our Team
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Leon Splitt
CEO / Product Manager
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Kirill Tsvetkov
CTO/ Technical Co-Founder
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Alessandro Perez
Software Engineer
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Armita Banihashemi
Product Manager
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Vitor Abreu
Brand Designer